Chloyster [she/her]@beehaw.orgM to Gaming@beehaw.orgEnglish · 11 months agoHands-on with AMD FSR 3 frame generation - taking the fight to DLSS 3www.eurogamer.netexternal-linkmessage-square10fedilinkarrow-up164arrow-down10
arrow-up164arrow-down1external-linkHands-on with AMD FSR 3 frame generation - taking the fight to DLSS 3www.eurogamer.netChloyster [she/her]@beehaw.orgM to Gaming@beehaw.orgEnglish · 11 months agomessage-square10fedilink
minus-squareono@lemmy.calinkfedilinkEnglisharrow-up3·11 months ago so far, fluid frames is only available on DX11 and DX12 titles Given how similar Vulkan is to Direct3D 12, it seems likely to be supported before long.
minus-squareDudewitbow@lemmy.mllinkfedilinkarrow-up3·edit-211 months agoI think the flags exist, its just not implemented yet as AMD is being pushed to get it out sooner than later due to the long delays. But in a state where it isnt an abysmal feature (e.g DLSS 1.0)
Given how similar Vulkan is to Direct3D 12, it seems likely to be supported before long.
I think the flags exist, its just not implemented yet as AMD is being pushed to get it out sooner than later due to the long delays. But in a state where it isnt an abysmal feature (e.g DLSS 1.0)