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Joined 1 year ago
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Cake day: August 7th, 2023

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  • If you use it frequently, I suggest getting a GUI that have profiles or remember options so you don’t have to mess with commands all the time. I wrote my own little command line wrspper which is Windows only since I don’t have Linux to test on. Though it shouldn’t take much effort to add support.

    Makes it much more convenient when you don’t have to specify things like archive (ignore duplicates), filename to be “artist - title” (where possible), download destination, etc. Just alt-tab, Ctrl-v, Enter. And the download is running. And mine also has parallel downloads and queue for when you got many slow downloads.





  • It’s worth adding I greatly prefer MS Auth style authentication, since I don’t have to find the right entry to read the Auth code and then write it on the other computer. Instead MS pops a notification and you either type or select the right number, verify with fingerprint and done. Much more convenient.

    It often tells you what you login into and where you are attempt to log in from, so it’s a few extra layers of security for those that have that awareness to check those details.





  • Already been explained a few times, but GPU encoders are hardware with fixed options, with some leeway in presets and such. They are specialized to handle a set of profiles.

    They use methods which work well in the specialized hardware. They do not have the memory that a software encoder can use for example to comb through a large amount of frames, but they can specialize the encoding flow and hardware to the calculations. Hardware encoded can not do everything software encoders do, nor can they be as thorough because of constraints.

    Even the decoders are like that, for example my player will crash trying to hardware decode AV1 encoded with super resolution frames, frames that have a lower resolution that are supposed to be upscale by the decoder. (a feature in AV1, that hardware decoder profiles do not support, afaik.)



  • After using it, coming to python and not having a super easy way to work with dates is a pain.

    But DateTime in dotNet have horrible timezone support. It’s essentially either local timezone, not timezone or utc. And the utc part is somewhat rough. There’s some datetimeoffset and the like, but they too just don’t let working with timezones be easy.