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Joined 1 year ago
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Cake day: June 18th, 2023

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  • As someone who works in gamedev, I’m sure that some of the people there are passionate about it and it is gutwrenching to see your work fail so hard. I’m sad for every project that launches after years of work and fails to get any attention or sales, and I’m definitely sure there’s someone losing sleep due to that.

    I never worked in super-large projects, but I did work for a AAA studio and even there, you got people invested into the project.

    From how I’ve seen it, you wouldn’t work in gamedev unless you are passionate about it, because you can get drastically better pay for the same job in other, more business focused, industries. So, if all you cared about is money, you have better options.


  • One night when returning from a party at work, I’ve decided to stay a while longer in the tram to escort my co-workers to the tram central hub (which was like half an hour of tram ride), instead of getting out at my home, which was only 5 minutes from our workplace.

    When I got into the tram back home, there was an older guy with a carboard robot costume, who was talking to someone about his work in the theater. Because I find people like that interesting, I decided to move closer and sit next to them, so I can listen to their pretty interesting conversation. I’ve tripped and basically literally fell into their conversation, and the other guy left, so we started talking. It turned out he does a prop-guy on movies and for theater, and we hit it off pretty well. He also lived literally 3 minutes from my place, and we have decided to go have a few more beers at his home, which was basically a storage lot full of random stuff without much furniture - just random props, one bed, and a lot of beer.

    I’ve messaged my GF that I’ll be late, since I’m drinking with this pretty cool old guy, and send her a picture of the place. Her reponse was “Wait, isn’t that <name>?”. Turns out, he was a prop guy on a movie they were filming a lot of years ago at their old family house when she was young, and not only he was the most fun guy to be around there, always sneaking out to drink with them, but also briefly dated her (late) mother, so he’s basically her step-dad. Since he’s pretty old-school, no social networks, internet and barely a phone, we did exchange contacts and since then have seen him a few times, and it was always a treat, like getting us to the backstage of theater production. But the way we have met is so, so random and the odds of something like that happening are mind blowing. I usually don’t follow random people home, but here we have hit it off so well that we wanted to keep talking and it didn’t even felt weird.






  • Ever since I played watchdogs and shadowrun, I wanted to work in cybersecurity, especially as a Red Teamer, which is literally Shadowrun - you run complex ops that have to break in, and steal stuff from largre banks without anyone but the management knowing about the test, with almost nothing being off-limits, as long as it doesn’t cause some kind of damage.

    Five years later, I do work as a Red Team Lead. Hpwever, our company was just scrambling to start doing RT since thats the buzzword now, and while we did have amazing pentesters, unfortunately pentesting and Red Teaming requires vastly different skills. Ypu never need to avoid EDRs, write malware with obscure low-level winapi, or even know what kind of IoC ajd detections will a command you run create, when you are doing a pentest.

    But since no one knew better, and I love learning and researching new stuff, while also having Red Teaming romabticized, my interrest in it eventually led to me getting a Lead position for the barely scrambling team.

    Mind you, I was barely out of being a junipr, with only three years of part time pentesting experience. It was NOT a good idea.

    I quickly found out that RT is waaay harder and requires the best of the best from cybersec and maleare development. We didnt have that. Also, turns out that I love to learn now stuff and take on a challenge, but being a Lead also means you are drowning in paperwork and discussions with client, while also everyone from the team doesn’t know what to do and turns to me about what should we do. Which I didn’t know, and barely managed to keep learning it on my own. Our conpany didnt want to give us much time for learning outside of delivery, I was only working parttime, and I was slowly realizing that we don’t have almost any of the skills we need.

    We were doing kind of a good job, most of our engagement turned out pretty well, but it was atrocious.

    Turns out, I’m not good at managing and planning projects, or leading people. I’m better just as a line member.



  • But a paid licence will affect users that are all right abd for whom you’re doing it.

    I understand that using something with a risk of loosong access because you’ve upset the developer is something that will turn away a lot of people, but then again, I’d say that “don’t be a dick” is a pretty reasonable requirement. The only issue I see that it’s a pretty vague definiton, but maybe just limiting it to profanities and insult towards the contributors is something more concrete, which would be easy to fulfill and also enforce.


  • I wonder, is it possible to create a license that would allow you to simply ban people who are being a dick about something from using it? Sure, it may turn away some people, since there’s always a risk of abuse, but it’s your work and as far as I know, you are the one who sets the terms.

    If I’m not mistaken, most of the FOSS licenses (or maybe even laws?) guarantee you that you would be able to use the software even if the project later decides to change to proprietary license. But I assume you can simply specify in a licence “Everyone can use it, expect X.Y.Z”.

    Would that be legal? Sure, it would probably be pretty hard to enforce, but in some cases it could make for a pretty satisfactory (and petty, of course) C&D letters, for people that really deserve it. You insult the devs of a software your company depends on, demanding something while being a dick about it? Well, fuck you, no library for you and your company.



  • You are right I shouldn’t have equaled bitcoin with the rest of the crypto ecosystem. While most crypto is utter scam, it’s true that there have been some slight advances here and there, and there are coins that may be actually useful for some cases, mostly Monero and I suppose Ethereum. I’d still say that crypto has done more harm than good in the world, and I say that as someone who’s really focused at privacy, care about it a lot and have invested significant amount of time and effort into staying as private as possible.

    But it’s great that Ethereum managed to solve most of the issues with Bitcoin - unless I’m mistaken, it’s not really used for investment speculation, and if it managed to keep the energy requirements low, that’s good. But last time I remember researching about blockchain (it was few months, so feel free to correct me), isn’t it running into serious issues with ledger size, that makes it infeasible for long-term (decades) of use, without sacrificing some of it’s guarantees? Which is one of the main issues with blockchain tech in general, that I don’t think has been solved so far.




  • After several of my favorite songs disappeared from Spotify, I’ve adopted a different approach to music.

    If I see on on a band show merch stand, I buy a cassette. It’s more of a novelty item and a way to slightly support the band. While I do have a portable tape player, I only rarely take it out. I switched from LPs to tapes because of the costs and huge effort associated with playing or storing them (that is, if you do it right are are not OK with fucking up your LPs), but tapes are cool and don’t have that many storage or playing problems.

    Other than that, I’ve stopped paying for any kind of streaming services, and save the 10$ per month to just buy one or two (new or old) albums from my favourite artists on Bandcamp, that I’ve spend the last month listening to the most. The albums I buy I add to my NAS library, which usually replaces stolen copies of said albums that I’ve previously got from Redacted.

    This allows me to keep a pretty expansive library, by just stealing what I need, but with a promise that I’ll eventually buy the album (using the money I saved on streaming services), if it’s something that I’ve listened to extensively. I’m also not at mercy of streaming services, that can take away my music whenever they decide to.

    So far I’ve been doing this for a few years, and even increased my budget for just buying albums if I can’t immediately find them on Redacted.


  • You will probably have to get a domain, but some of the ugly TLDs can cost few bucks for a year, so it’s not that bad.

    As for being able to access your Nextcloud from outside, if you don’t use it to share large amount of data often, I recommend looking into Cloudflare Tunell. It’s pretty easy to set up, and allows you to not only put a configurable firewall in front of your Nextcloud instance that you can for example geoblock traffic from other countries, but you also don’t have to deal with port forwarding, DDNS, or exposing your home network directly into the internet.

    The setup is simple, you just download their cloudflared service, install it with a token generated in their web management (that ties it to a domain and tells it what port it should expose) on your Nextcloud machine, and it will automatically connect to Cloudflare server that will act as a port forward, but without you having to expose anything on your home network directly.

    I don’t really access my Nextcloud from the internet that often, don’t use it to stream or share large files with large number of people, so I never had issues with it. But I’ve been told that it’s against Cloudflare ToS to use it for large data sharing, streaming or high-volume data transfers, so keep that in mind.

    But it’s perfect for accessing my Home Assistant and Nextcloud when I need it.



  • I disagree. I’ve been/am working on several pretty large projects in Unity (some of them sold hundreds of thousands copies), and especially once you start porting to consoles, the experience goes to shit. Their support is vague, documentation is plainly wrong in some places - I’ve once spent few days figuring out how to use a documented and explained feature, only to find out later that there’s a closed few years old bug on their issue tracker that it’s actually not supported, and the documentation only does not explains it very well. (The feature was multiple hits per single Raycast in jobs, here are the docs. According to the bug resolution, only one hit per ray is supported, and the docs only don’t explain it very well. The docs are still the same.)

    You also inevitably run into issues that you simply don’t have in other engines - it’s closed source. You have no idea how is something implemented, or whether something isn’t working because you are doing it wrong, or if it’s Unity bug/fault. In Unreal, if something doesn’t work, you can always just check the engine code, and either fix it yourself, or better understand why it’s not working. If you need to slightly modify some engine behavior, you’re out of luck with Unity - you have to resort to ugly hacks that sometimes work, but usually at a cost. In Unreal, you just modify the engine code and be done with it.

    Trusting Unity with any feature is also a gamble. Have you started developing a multiplayer game on Unet? Tough, we don’t want to support that anymore. But, we will create a better multiplayer system, just wait for it! Then they removed Unet, and the new networking relacement is widely regarded as pretty much unusable - or at lest it was last time I checked. Thankfully, there are a few amazing open source networking addons.

    In general, while Unity is an ok-ish game engine for smaller hobby projects (but for that, Godot is better), it’s really an awful and frustrating experience once your project size grows and you need to build bigger games, or if you start porting your games to consoles.

    And it’s also really apparent from the way they communicate and threat you company that they don’t give a fuck and only want your money.