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Cake day: June 11th, 2023

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  • Oh, big difference there, though. Suicide Squad actually IS a looter shooter driven by a wish to chase a business trend from five years to a decade ago. Guardians is a strictly single player Mass Effect-lite narrative action game (which yeah, given the material that fits).

    I’d be with you in the argument that it would have been an even better game without the Marvel license, because then they could have skipped trying to rehash bits from the movies’ look and feel, which are consistently the worst parts of the game. But then, without the license it would never have been made, so… make mine Marvel, I guess. Well worth it.


  • Nah, I’m mostly kidding. About the being my enemy part. The game is, in fact, awesome, and you should fetch it somewhere before the absolute nightmare of licensed music and Disney IP bundled within it makes it unsellable on any digital platform forever.

    Seriously, I bought a physical copy of the console version just for preservation, beause if you want to know what will be in the overprized “hidden gem” lists of game collectors in thirty years, it’s that.


  • Well, then you’re my enemy, because that game is great, Marvel connection or not. In fact it’s a fantastic companion piece ot the third Guardians movie, because they’re both really good at their respective medium but they are pushing radically oppposite worldviews (one is a Christian parable, the other a humanist rejection of religious alienation).

    And yeah, holy crap, they made a Marvel game about grief and loss and managing them without turning to religion and bigotry and it was awesome and beautiful and nobody played it and you all suck.


  • Well, it depends on when they cancelled it and on how much it cost. That thing didn’t sell THAT poorly, but Square, as usual, was aiming way above what’s realistic. Estimates on Steam alone put it above 1 million copies sold. You can assume PS5 was at least as good.

    Based on those same estimates it actually outsold Guardians. Which is an absolute travesty and I blame anyone who hasn’t played it personally.



  • I am honestly not super sure about this strategy of buying your way into being a major publisher by vacuuming up IP nobody else was bidding for. What did they think would happen? Did they think the old majors were leaving a ton of money on the table and then realized too late that these really weren’t that profitable? Or was it just a bid that the low interest rates would last forever and the portfolion would just pay for itself if they bundled it large enough?

    I don’t know what the business plan was meant to be, and it’s kinda killing me that I don’t fully grasp it.



  • In fairness, the headlines written around this were generally atrocious, save a few (shout out to IGN and the original reporter, which may or may not have been techradar). Sure, in most of those you could read a more complete quote inside, but… staying at the headline isn’t just a gamer thing. Clickbait is dangerous for a reason.

    And also in fairness, the point he’s making is still not great. I mean, he’s the guy in charge of their subscription service, so I wouldn’t expect him to be too negative on the idea, but he’s still saying that it’s a future that will come. Not that all models will coexist, but that a Netflix future for gaming is coming.

    But yeah, gamers can be hostile without justification and often default to treating every relationship with the people making the games as an antagonistic or competitive one, which is a bummer. In that context, letting this guy talk was clearly a mistake.



  • Alright, I was only gently pointing it out because what he actually said is still a pretty bad take, but at this point it’s just annoying.

    No, he didn’t say that.

    He said that gaming subscriptions won’t take off UNTIL gamers get used to not owning their games. Wihch… yeah, it checks out.

    The all-subscription future already sucks, can we at least limit our outrage to the actual problem? I swear, I have no idea why gaming industry people ever talk to anybody. Nothing good ever comes of it.





  • I mean, you can “buy” stuff in Amazon Prime Video off service. Unlike Netflix or other platforms, they will let you “buy or rent” streaming movies, which is the same as finding the movie on the Amazon storefront and buying the digital copy instead of a physical copy.

    Now, does that mean they won’t yank it? Not really. A digital license is a license, not a purchase. Is the word “buy” or “own” inaccurate? I’m hoping not, because like the Sony thing showed, platforms are desperate to not have the courts improvise what rights they owe the buyers on digital purchases.

    I’m still buying my movies in 4K BluRay, though. And working on ripping all of them for streaming at home, now that I finally have the space.


  • To be clear about what I’m saying, the setup is subtitles in the same language as the audio. So if you’re learning French you set French audio with French subtitles.

    That REALLY helps bind the pronuntiation to the writing and it actually makes it far easier to understand the speech. Assuming you’re reading the subtitles at the same time, of course.

    You won’t understand a lot of it, and you’ll have to put up with the frustration of losing the plot often for a while, but it does help, in my experience.

    Subtitles in your own native language just make you tune out the audio and read the dialogue. That’s not helpful.


  • This is the answer. The answer is Netflix and Youtube. Anything with media using both audio and subtitles in the language you’re trying to learn.

    You still need a teacher to get you past learning enough basics of vocabulary and grammar to get started (and no, language learning apps are probably not an effective way past that) but once you have enough basic words and you understand how a sentence is put together the answer is to watch media even if you don’t fully understand what’s being said, paying attention and stopping sometimes to use dictionaries and translators to get you there on sentences you almost get.

    I know people who spent years spinning their wheels on learning apps while refusing to sit through media in the target language because they get frustrated or tired by the effort of trying to keep up. It’s a bit annoying, but it really works.


  • I don’t disagree on principle, but I do think it requires some thought.

    Also, that’s still a pretty significant backstop. You basically would need models to have a way to check generated content for copyright, in the way Youtube does, for instance. And that is already a big debate, whether enforcing that requirement is affordable to anybody but the big companies.

    But hey, maybe we can solve both issues the same way. We sure as hell need a better way to handle mass human-produced content and its interactions with IP. The current system does not work and it grandfathers in the big players in UGC, so whatever we come up with should work for both human and computer-generated content.


  • That’s not “coming”, it’s an ongoing process that has been going on for a couple hundred years, and it absolutely does not require ChatGPT.

    People genuinely underestimate how many of these things have been an ongoing concern. A lot like crypto isn’t that different to what you can do with a server, “AI” isn’t a magic key that unlocks automation. I don’t even know how this mental model works. Is the idea that companies who are currently hiring millions of copywriters will just rely on automated tools? I get that yeah, a bunch of call center people may get removed (again, a process that has been ongoing for decades), but how is compensating Facebook for scrubbing their social media posts for text data going to make that happen less?

    Again, I think people don’t understand the parameters of the problem, which is different from saying that there is no problem here. If anything the conversation is a net positive in that we should have been having it in 2010 when Amazon and Facebook and Google were all-in on this process already through both ML tools and other forms of data analysis.