I’ve seen code with binary data (such as icons) baked into constants. I can’t wait for the three hour narration of base64 encoded pngs.
I’ve seen code with binary data (such as icons) baked into constants. I can’t wait for the three hour narration of base64 encoded pngs.
It’s fixed in the development versions. If you installed yt-dlp using pip, update with the prerelease flag: pip install --upgrade --pre yt-dlp
. If you manually installed it, run yt-dlp --update-to nightly
or grab the latest dev from their nightly repo.
The best sandwich I ever had was a panini I randomly threw together for a snack at three in the morning. The next day I went to make it again since it was so delicious, but realized I’d forgotten some of the ingredients I used. I was in the middle of a sandwich-making phase at the time so I had like a dozen types of bread, meat, and cheese to pick from.
This was a decade ago and I’ve never been able to recreate that perfect sandwich despite several attempts. It’s my culinary white whale. The only ingredients I am sure of are the spread (light mayo in one side, applewood-smoked bacon mustard on the other) and the meat (honey-smoked turkey), and that it was only a simple meat-and-cheese. The bread and cheese continue to elude me.
He’s “Sir Keir Starmer” or “Sir Keir”.
Oh, so when you say it it’s alright, but when we say it “it’s called football”. Double standards much?
Day one patches exist because the devs continued to work on the game after the physical editions went gold, so the data on disc versions will be behind. They’ll stick around even if the industry goes entirely digital due to online stores offering encrypted preloads that won’t have the patches either.
Day one DLC usually (fuck Capcom) exists for a similar reason - the art and asset pipelines finished their work months before launch, so rather than lay them off or pay them to do nothing, the studios have them work on DLC for the last few months before release.
No arguments about P2W. That and the death of persistent lobbies in favor of matchmaking destroyed my enjoyment of multiplayer games.
I’ve never heard anyone else mention Dungeons of Dredmor! That’s the game that taught me how much I loathe total randomness in roguelikes. Without it I wouldn’t have discovered Dwarf Fortress, Cataclysm, and a host of others where your skill actually matters, so even though I hated DoD I’m glad I picked it up after TB’s video.
(And the artist of Dredmor later ended up on the development team of my literal favorite game ever, Starsector. Weird how things turn out.)
I followed Shamus Young’s blog in 2007, and kept following him long after I dropped every other blogger. I didn’t always agree with him (*cough* Dark Souls *cough*), but his reviews were the best and most in-depth in the business (seriously, his Mass Effect retrospective covers the entire trilogy and is longer than most novels). He had a way with words where even when he was arguing for/against something you hate/love, you’d still be entertained by the read.
His death left a void in my consumption of media criticism. I don’t think anyone I follow is as articulate or entertaining as Shamus was. RIP Shamus.
The power grid does have a major point of failure, in that vital components are on backorder for years out so most places don’t have the spare parts to get back up and running if widespread attacks on the grid occur.
Burger King chicken nuggets from the 90s, before the recipe changed to crap. If I had to pick a flavor that I associate with my childhood, this would be it.
The Angus Mushroom & Swiss burger from McDonald’s. The Angus was the closest thing they ever had to a real burger, but they were too expensive for most people and were eventually discontinued. Fun fact: wages have stagnated yet their basic burgers now cost more than the Angus did.
It was also the only time I can recall them having a swiss and mushroom burger on the menu. It was delicious.
I love Games Workshop
It just struck me that I’ve never heard a fan say that before. It’s always “I love the games, but hate GW’s cash gouging/trigger-happy legal team/handling of new editions”. Have they gotten better in recent years?
Simple Mobile Tools (the creator of Simple Gallery, a very popular gallery app) sold out to a scummy ad company. This is a fork of the Simple Gallery app that won’t include all the telemetry and ads the new owners will inject it with.
Excellent news! Now to wait for PolymorphicShade’s SponsorBlock fork to follow suit.
That was my first thought, but I remember there was some rights snaggle that kept B&W from appearing on GOG. Looking it up, according to an interview the source code and IP are owned by Microsoft but EA still has the distribution rights.
There are a few games like this. Natural Selection 1 & 2, Nuclear Dawn, Angels Fall First, Allegiance, and the old old Battlefield games come to mind.
I can’t think of a game that deserves a modern VR remake more than Black and White. I wonder who owns the rights these days?
There are more pressing reasons to worry about Paula Poundstone.
That could take a lifetime!