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Joined 3 years ago
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Cake day: June 26th, 2021

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  • If you have ever seen a police interregation, you may notice the detectives ask a question and then, after either no answer or insufficient answer, they will just look at the suspect expectantly. This is done to put phsycological pressure on the suspect to answer the question. Given this info, I would say so, at least in a face to face situation.

    Online, I am not so sure. How many posts did you scroll past in the last week on Lemmy that ask a question that you did not answer? How many did you answer? Even if you answered most, you would be in the minority, as if you were not, we would expect far higher engagement rates on posts.















  • Honestly, I think biting the bullet and trying your hand at coding will be worth your time. Visual scripting typically fall into two camps: code but it is visual (in this case it is just slower, more cumbersome and harder to read) or limiting (this may be fine depending on your needs, but you may also outgrow it). A middleground could be coding where the vast majority is done for you. For example in Godot, there are many nodes that are fully built and just need your custom settings. There are even freely available nodes in the asset store if you need more. Then, if you need some behaviour that does not yet exist, you just code that little part, which will be a great learning experience in of itself.

    My biggest tip though, regardless of the approach you take, is keep it simple. Your first game should be ridiculously simple. For example, the first game I made was a 2d scroller spaceship shooter where there were only asteroids as “enemies”. I could then add onto that to test my coding skills, and eventually it was fairly fun, even if it had simple roots.