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Game developer and artist.
Spoken languages: Hu, En, some Jp
Programming languages: C, C++, D, C#, Java
Mastodon: @ZILtoid1991
Github: https://github.com/ZILtoid1991
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I don’t really use any other save for following a bunch of Misskey accounts with my Mastodon. However, I was thinking on creating a federated game launcher/gaming-focused social network similar to Steam. Some parts of it would use ActivityPub (especially public stuff like achievements), others XMPP or something similar. Issues are the question of a copy protection system, and an anti-cheat system. Banning pirated copies of the game from official networks is probably easy even with open source tools, and likely not so controversial. Anything more than that would require more complicated setups, such as a lot of proprietary stuff, not to mention are very controversial, especially with gamers. Anti-cheat systems are also a though issue, likely being the responsibility of the developer, and also there’ a lot of controversy with them with kernel-level anti-cheat systems.
Also GPU drivers.
If you’re mad at NVidia for their closed-source drivers, then remember that ARM seldom makes their Linux drivers available for free, so you have to either have to deal with absolutely no GPU driver while the CPU does the graphics rendering (might not be a big deal on a NAS though), or with open source drivers that are less capable than the Nouveau drivers and even fiddlier to install. The ARM Mali driver issue is so bad I was legit thinking on a solution to run the Android binary blobs (which at least are available by ripping them off from the Android kernel) on regular Linux, a lot of function call redirects would likely take care of that issue.
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I’m from the generation that used to have sound cards, and I’m very sad about what Creative did to the industry…
My first encounters with it were very rough to say the least. Developers getting used to the jankiness of the graphical user interface (if they had one), was commonplace, and often I was pulling my hair when I was forced to use older versions of Blender and similar productivity software, and any suggestions for UI improvements were met with massive resistance from the developers, due to wanting to avoid “spoonfeeding”, and “not introducing users to write their own shell scripts, thus making them lazy and never discovering its feature of automating complex tasks”.
However, this changed when I started to get into drawing and downloaded Krita. It showed me that open source software doesn’t have to be an absolute nighmare to use, and not hiding handy but less-commonly used features behind a barely documented CLI. Even Blender became more usable in my experience than many more expensive 3D rendering software.
I have a fetish for autism.
I’ve developed it once I’ve noticed I only had some advantage with girls and women, who had pretty obvious neurodivergent traits, so later on in my life, I started to be attracted to it more and more.
If I replace all of its code line by line, will it be the same ship? If no, at which point does it become a different ship?
Eventually they will join, but will take a while…
It just takes a bit of time, then people will evetually come to the fediverse.
Well, more people for the Fediverse then.
Creators! Please come to the Fediverse! You can’t forever rely on corporate platforms. I was there when Facebook got enshittified, now Twitter tries to speed run it. And no, Elon was never a good guy, and he didn’t make the electric car.
Twitter nowadays is like an unclean toilet that barely flushes.
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Install an emulator for her alongside with some roms. Unfortunately, that’s pretty much the only option we have nowadays.
Yes, but the Fediverse is only one part of the equation, and has its own pitfalls.
Free and open source software could overtake the proprietary software market in theory, but in practice it often fails since many FOSS projects are made for developers by other developers, most of who tend to be power users. And the average user needs ease of use, and easily accessible common functions, not a lightweight command-line interface with scripting.
Even then, things like games and other stuff might only will be partially FOSS, like engines and frameworks, the rest being behind a paywall. However, I think people should experiment with what I call “open source universes”, which is basically creating shared universes that are open source. Maybe even make some open source RPG system with it too, so we could have an open source alternative to the likes of D&D, WH40k, etc. At one point I tried to make something like this, but the issue was that it was based on an old webcomic idea of mine, which I started working on when I had totally different views on many things. Might revisit it with different ideas later on.
Open source hardware will be a really hard uphill battle, with a large issue coming from closed-source drivers (Thanks ARM and nVidia!), cost and difficulty of manufacturing silicon, etc.
I wanted to make a parody religion called “the church of slitting the throat of random bystanders on the street”, to make fun of doing harm and limiting the freedom of others under the name of religion. Would be also a good basis for some comedy/action-thriller movie/whatever, wgere a serial killer manages to legalize his killing spree by making it a religion.
https://peoplemaking.games/@PixelPerfectEngine/111071605716108838
Shameless plug of my own game engine, in case someone needs an alternative, and is happy with pixelart graphics.
Mine is quite minimalistic, and relies for the D runtime and standard library (or other D libraries) for many things. Also my engine is primarily geared towards retro pixelart games, and works as such. Currently, the CPU renders to a low-res texture (as seen in emulators), which is then stretched to a higher resolution, later on it’ll replaced by custom shaders that do color lookup and render directly to a texture (which is quite complicated, simpler methods would cause easily misalignable pixels, thus defeating the engine’s purpose, even if some likes the “smooth” scaling from other engines).
It’s usually quite difficult, since most other engines use C++, which is pretty different from C# in many aspects. My engine (PixelPerfectEngine - 2D game engine primarily aimed at retro pixelart games, link: https://github.com/ZILtoid1991/pixelperfectengine ) is written in D, which is much closer to C# in a lot of aspects, however my engine is far less capable than Unity, still needs a lot of development, and also has it’s own quirks that make some features inconveinent to implement or add.
“Make your own games!”
“Okay!”
“No! Not like that!”