But for Deus Ex, we’ve got… I don’t know, Cyberpunk 2077, maybe? But the whole open world thing doesn’t really fit in with the usual gameplay loop of Deus Ex. There are a fair amount of great cyberpunk games, but none seem to really scratch that immersive sim itch. I guess Prey is pretty close as well (in addition to its System Shock influences), if you consider some of the body/power upgrades, but it’s not all that similar thematically.
Check out Cruelty Squad by Ville Kallio on Steam. Aesthetically and spiritually it scrys into the future on the same level Deus Ex did and delivers an even more dire prophecy that feels as disturbingly prescient. It takes the open ended levels of DX and adds insane verticality and mind bending traversal. It plays more tactically than Deus Ex but the augment system is really rewarding and enables the player to munchkin their way to their target.
You may notice it looks artistically like a 13th century Christian piece with a Jackson Pollock splotch of New Years Eve stomach soup all over the canvas. I retort that so did DX1 most of the time. The CS playerbase refers to our ability to parse and navigate this style of level design and eclectic color composition as the ‘CEO mindset.’
But seriously I am a big Deus Ex enjoyer and other than Thief nothing has come as close to the full breadth of experience that world evokes in me. It is both terrible and beautiful to behold.
If you formed this chat clique you have to lead it and not be coy about it. If I were you I would talk privately with Ann and tell her not to spew the negativity. She could possibly have a blog type “quarantine room” for venting. But you should put your best foot forward and present a friendly space. Stick to your guns about that and people who don’t want that will self select out. When Ann is ranting you’ll look chill in comparison and maybe you can talk to her about who you both want to flirt with. You made a colleague chat, you have to, err, chat with your colleagues.