@Plume The Witness has no menu and no savegames. When you boot it up, you’re instantly exactly where you left off.
This doesn’t work for all games, but I wish more games would do it like that.
🯁🯂🯃🮲🮳 ← If you can see this, you are cool.
Tech nerd with social capabilities. Enjoys simulation games, pen and paper roleplaying, drinking beer and messing with technology while listening to Hatsune Miku.
Engine programmer of We Are Football at https://winningstreakgames.de
#flightsim #aviation #penandpaper #pathfinder #tabletop #ttrpg #linux #steamdeck #selfhosting #postmarketos #cplusplus #cpp #opengl #simd #hatsunemiku #vocaloid #anime #archlinux
searchable #fedi22
@Plume The Witness has no menu and no savegames. When you boot it up, you’re instantly exactly where you left off.
This doesn’t work for all games, but I wish more games would do it like that.
@AnonStoleMyPants @tal And being able to pause a cutscene (That includes putting the system to sleep now!)
@ThemboMcBembo @ProvokedGamer That’s a good way to think about it.
@douglasg14b @fwygon I love Kagi. For technical topics, the search quality is unparalleled. For everything else it’s about the same.
@aksdb @neon_arch Oh yes! I used SearXNG and it was quite slow.
@damien @selfhosted@lemmy.world @selfhosted@a.gup.pe @selfhosted@kbin.social To be honest, no, not yet.
@gaming@beehaw.org @gaming@kbin.social @gaming@lemmy.ml
Update: Most issues were fixed through updates, I guess we just wanted to play in a really unfortunate time.
The locking up problem is related to a DLL mismatch when attempting #Windows / #Linux crossplay. In short: Copy your Windows friends’ ucrtbase.dll
from both the System32
and the SysWOW64
folders to your Windows folder in #Steam’s compatdata
folder and you’re good to go!
We had a great time playing last night.
@stappern The math is simple. We know through analytics that we have 25% more active copies than we had sales.
So, based on what I said previously we’re missing out anywhere between 0% and 25% of revenue. Since the truth often lies somewhere in the middle, I argue that we lose some money. But we will never know how much it actually is, or how much impact piracy actually has.
One thing is for sure: If absolutely everyone would pirate the game, I would loose my job and couldn’t pay rent anymore.
@stappern @Talignoram6571 It’s a difficult question. I’m a game developer. We estimate that about 25% of all active copies are pirated.
If all pirated copies would just disappear, would those people go buy the game? I don’t think so. They would just stop playing. They don’t care about the game enough to spend money, or they really just cannot afford it.
But you could argue that more people are playing the game, and they might buy a sequel in the future.
So, do we loose money? Yes, a little.
@marx2k For smaller LAN parties I recommend this: https://www.d-lan.net
@marx2k @doolittle Last time I used it was locally on a LAN party about 6-7 years ago.
@VoxAdActa AntennaPod. I’ve been using it for years now. Instantly works and has exactly the features you need. No ads, no bullshit.
@alyaza Is it really that hard to dial 🇪🇺 112, 🇺🇸 911, 🇦🇺 000, or whatever the number in your country is?
There may be lots of problems with emergencies all over the world, but dialing the actual number isn’t one of them.
@TheYang @steb They want to use an open protocol? That’s great.
But then they should be open about their intentions, and not send invitations to a few select individuals to a confidential “off the record” “roundtable”. This seems just too fishy to me.
I agree with you, and I appreciate that Facebook at least tries to reach out, but after all that happened I also understand that there is a certain aversion against Facebook.
@Plume Oh yeah and this: Start the game in a neutral area or room where you can test the controls and sound are working properly and ensure the performance is right BEFORE the intro cutscene plays.