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Joined 1 year ago
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Cake day: June 25th, 2023

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  • The good thing is, on Android you can get an APK without root or anything like that, same for installing it, and you can use an emulator (or something like waydroid) to run it on a computer. For cases where the game doesn’t use any more specialized servers, and just uses the app store for authentication, DRM, etc. the situation is no different from PC games with DRM - it’s bypassable, and if done right, will work for all games, not just one.

    That said though, it’s very true for multiplayer/always online games, and those are very common on mobile. While it’s possible to reverse engineer and rewrite the servers, for most of them nobody is going to bother. And in the world of aggressively monetized games, developers have an incentive to keep it that way - they can’t make money from players who are still enjoying a game they’ve already squeezed every penny out of.





  • It prevents that specific strategy that would culminate in extinguishing. The idea being to siphon users away from other platforms, then add features that other platforms won’t or can’t implement, and use that to create an image of their own platform being better, having more features. If they succeed at having a lot of users oblivious to what’s happening, they will use those features, and when they don’t work for people on other platforms, they will blame the other platforms instead of their own, further cultivating the image that other platforms are broken/unreliable. In the end, they leave other platforms unable to compete, forcing users to either have a “broken”/incomplete experience, or migrate to their platforms. (Or leave the fediverse entirely). Or they can simply stop federating at that point, after users have left for their platform, cutting off the rest of the fediverse from content hosted on their platform.

    The way defederating prevents a strategy like that is by cutting them off before they can get a foothold - they can’t make users feel left out if they don’t get to influence their experience in the first place.


  • Another counterpoint: When you start implementing all that dummy proofing, you make the software more and more tedious to work with for people who know what they’re doing.

    I think it’s quite obviously an issue that needs balance. Some software is meant to be seamless to get started with, so that users can get something done once in a while, some software is meant to be used long-term by professionals and requires productivity. And yet, many people jump on anything they don’t immediately understand as bad UX.