He’s also probably doing “altruistic acts” to defend himself against criticism.
He’s also probably doing “altruistic acts” to defend himself against criticism.
Hate is a strong word.
I have a dislike for them. Especially in recent years. There was a time I thought they were the cool hip company with lots of cool innovations. When Google docs launched it was so revolutionary that two people could work with the same document at the same time.
Now I see them more for what they are: an advertisement provider. They’re only after our data. Once I realized that my dislike for them grew.
But my dislike for them hasn’t been enough to stop using their products. I’ve tried DDG a few times, but I’ve always been dissatisfied with their results.
It’s Poe’s law
I post my ignorant opinions somewhere. There’s always someone who will correct me with correct information.
They want to make stuff that look good in the quarterly earnings report. They want to show they’re fully committed to AI in all their products or whatever.
They don’t want satisfied customers. They want satisfied investors.
I guess I’m 1. No, I don’t watch “adult video”.
I already have a decent amount of masturbation addiction, and I don’t want to make it worse.
I don’t have an answer to your question, but suicide isn’t that simple.
Bad things can happen to people, and they would never consider suicide. Good things can happen to people, but they still commit suicide.
I don’t think people always know exactly why they’re suicidal. They might believe it’s because they didn’t get into the dream university or failing exams. It might be a triggering factor, but not the full story.
I don’t believe there’s a checklist of things to do and not to do. Why a person might end up in suicide is entirely personal.
I got a Switch. It’s been mostly untouched for years. Most games that aren’t created by Nintendo themselves are available on Steam. I even played Totk on PC using Yuzu.
Technically not debut, but Sam Raimi’s Spider-Man was well timed.
It was shortly after the run of the 90s TV cartoon. VFX had just reached a point where convincing web slinging could be made. A few years earlier it would’ve looked awful.
I would also say that along with X-Men it started a new era of super hero movies where they could be taken seriously. Compare it to the Batman movies in the 90s, which are goofy in comparison.
A few potential obstacles:
Difficult to punch coworkers in their face in zoom
Refactoring for the sake of refactoring is rarely a good thing. It should be done with a clear purpose in mind.
Refactoring is often necessary to ensure new features can be continuously added with ease.
Undefined is not part of JSON specification. It’s also not a thing in Java.
I’m bad at being a good person, so that would make me a bad person?
I don’t understand why a company like Sony wouldn’t provide you a way to play ps1-3 games on your ps5. I would even be ready to pay for it.
They want you to buy new games. Not to play your old games.
PS5 doesn’t support CD, so popping in PS1 games (and a few early PS2 games) won’t work even if PS5 had a proper PS1 emulator. It’s only a matter of time until DVD support will be dropped for future consoles as well.
Re-releasing old games digitally is also difficult. More from a legal aspect. They need the permission of the holder of the IP. If they want to release Crash Bandicoot again, they need permission from Microsoft, who’s the current IP holder.
It’s also extra problematic if the game uses licensed music, which became common in the PS1 era. Then they need permission from all the involved artists. The Tony Hawk games are problematic in this regard for example.
New releases of Sonic 3 doesn’t include some of the original tracks. Possibly due to the potential involvement of Michael Jackson.
Moore’s law is not a given. It has been slowing down recently.
Current games are made for current day’s design of graphics cards. They are very dependent on pixel shaders for example.
Let’s be hypothetical. Imagine that future graphics cards go all in on ray tracing. Pixel shaders have become a thing of the past and no new hardware support it natively anymore.
Preservers have two options: either try their best to simulate pixel shaders effects through ray tracing, or emulate it through software.
Simulating through ray tracing won’t be accurate. Many pixel shader effects can’t be properly translated to ray tracing. Emulating through software can be hard. I don’t think many games even from 20 years ago can be fully run on modern CPUs.
That’s true, but there are still many games using in-house game engines.
God of War, Spider-Man, Elden Ring, GTA, Tears of the Kingdom, Doom Eternal, Halo Infinite, Destiny, Call of Duty, Cyberpunk, The Last of Us, Diablo 4, etc.
These are popular games that game into my mind. I don’t think game preservation should be limited to Unreal games.
I’m not against it, but it’s not a silver bullet for game preservation. All game engines are unique. Some are heavily optimized for their target hardware. Just because you have access to original source code doesn’t necessarily mean it’s going to be easy to preserve it for future hardware.
I mean, there are games that got terrible ports despite dedicated teams working on it full time with access to original source code. It won’t be much easier for the fans taking this on as a hobby project during their evenings.
Only the games with most dedicated fans will get preserved for future generations.
Usually the most straightforward solution is good enough. And when you want to improve the performance, it’s rarely about time complexity.