• 5 Posts
  • 25 Comments
Joined 5 months ago
cake
Cake day: February 10th, 2024

help-circle





  • I’m encouraged by the facts that Sony’s game controller linux driver works with no signup, and that this announcement mentions needing a Steam account but says nothing about a PSN account.

    This is disappointing, though:

    some key features, like HDR, headset feedback, eye tracking, adaptive triggers, and haptic feedback (other than rumble), are not available when playing on PC.











  • similar open world games with good combat systems,

    This might be a tall order. Most of the “open world” games I’ve found either fall down in the open world department (lots of restricted areas or nothing varied/interesting enough to make exploring fun) or fall down in the combat department (awkward, unresponsive, or annoying in some other way). Some high-profile games even manage to suffer from both these problems despite being great in other ways (I’m looking at you, Geralt).

    I hoped for quite a while that the next Elder Scrolls game would keep the good parts of Skyrim (beautiful environments full of unique things to discover) and overhaul the combat into something good, but recent showings from Bethesda make me less than optimistic.

    Some people praise the Dark Souls series (including Elden Ring) for both openness and combat. However, if you loved Breath of the Wild, I wonder if the Souls style would be a bit too combat-focused for your taste, leaving the world feeling cold and empty. I haven’t played them enough to have a strong opinion about this; perhaps someone else can chime in.

    I look forward to the suggestions you get in this thread.


    Edit:

    I just remembered Subnautica! I recommend this game, but there’s caveat in the context of your question: The way it avoids bad combat is to give the player reason to avoid combat as much as possible.

    Maybe Valheim?




  • I have my criticisms of Steam, but I see no sign of it marching toward some kind of big anti-customer explosion as suggested in this article. Unlike most others, it’s run by a privately owned company, so it doesn’t have investors pressuring toward enshittification. We can see the result by looking back at the past decade or so: Steam has been operating more or less the same.

    Meanwhile, the author offers for contrast Epic Games, a major source of platform exclusives and surveillance software (file-snooping store app, client-side anti-cheat, Epic Online Services “telemetry”), all of which are very much anti-customer.

    AFAIK, only one of the other stores listed is actually better for customers in any significant way: GOG. (For the record, I mostly like GOG.) But it was mentioned so briefly that it feels like the author only did so in hopes of influencing GOG fans.

    Overall, this post looks a lot like astroturfing. I wouldn’t be surprised if it turned out to be sponsored by Epic or Microsoft.


    Edit: I forgot something that has changed in the past decade:

    Valve has spent the past five years investing in open platforms: At first by funding key parts (often the most difficult ones) of the open-source software stack that now makes gaming great on linux, and more recently by developing remarkably good and fairly open PC hardware for mobile gaming. No vendor lock-in. No subscription fees. No artificially crippled features. This has already freed many gamers from Microsoft’s stranglehold, and more of us are reaping the benefits every day.

    This is the polar opposite of what the author would have us fear.