Yep. In-person employees are not necessarily working just because they are in-person. Also, I call the instances where people would stop by and interrupt me “drive-bys”.
Yep. In-person employees are not necessarily working just because they are in-person. Also, I call the instances where people would stop by and interrupt me “drive-bys”.
Maybe I’m just getting too old, but what is the logo on the top right in the third panel?
Just be the “business person” and find a dev to do the “easy” work, like every other person I’ve heard from when they present an app idea to me.
/s
I was skimming it, but there did appear to be a couple of E3-type gameplay footage clips. I can’t say if they are new or not because I haven’t been following SC closely.
10 years of development for this part of SC, correct? If so, that’s very little to show for it.
This is what I was thinking too based on OP’s requirements.
I was expecting 25 minutes of gameplay. I skimmed the video, but it looks like around 5-8 minutes of cut-up gameplay, maybe another 8-10 minutes of cutscenes, and the rest looks like the “making of”. I did not see any evidence of a product that is anywhere near completion.
That was easier than I thought.
Oh, yeah. Sorry if I didn’t mention that. I have an M1 Pro. I still wouldn’t play the game on my MacBook. I have an ultra wide screen and there’s no way my Mac would run the game well. I have a gaming desktop that is much more suitable for desktop gaming.
Yeah that changes things a bit. What type of games do you plan on playing? 4K or not, if you’re playing eSports or strategy games, it still will be overkill. My wife’s rig is a 5800X (not 3D), and a GTX 1070, and she plays SIMS 4 and Diablo IV at 4K 60+ FPS.
I guess that depends. A lot of flagship phones are reaching $1k+ these days, and I rely on my phone for a TON of things. I need the support, battery life, and I enjoy the Apple ecosystem (not just my MacBook, but the watch and AirPods too). I’ve found it made sense for me. I guess the value of things really depends on the buyer’s perspective.
I’m not sure why you’d have an iPhone if you don’t have a Mac
iPhones outsell MacBooks something like 10:1. The majority of people with iPhones, if they are playing games not on their phone, are using consoles and/or PC’s.
Agreed with the above, especially need to pay attention to your resolution to figure out GPU needs. To add to this, you would probably be fine with a 7800X3D, unless you really need the extra CPU cores for non-gaming related tasks.
For reference, I have a 5800X3D, 32GB RAM, 970 1TB SSD, and a 6700XT, and I’m playing 60+ FPS on high on most games at 3840x1600. Nowhere near the budget you’re looking at. That being said, AM4 socket is EOL’d, so stick with the Ryzen 7000 series if you want AMD.
What if you don’t have a Mac though, the MacOS copy is going to waste. I think Nintendo games are far too expensive as well. I own some, but I’m not happy with the price of the games (my kids love them though).
Sure, then $20 for the mobile app, and $60 for MacOS (which should include a mobile copy). That would work for me too. I don’t have a Steam Deck, but I for sure would not pay full price for a game just to play on the Steam Deck.
I understand your perspective, but the way I see it, it’s like renting a movie at home versus seeing it in a theater. For some people, the extra money to go to a theater is worth it. I’m not paying $20+ to see a movie once at home though, and especially not to see it on my phone. Discounted price for a discounted experience. If they want to charge $20 for the mobile version, and $40 for MacOS, then I’d be way more likely to try a triple-A game on a phone.
Which is good for competition. Still ridiculous price though for mobile.
You’re sales rep has never heard of perjury?
…and that’s why I suggested spending time with ferrets before owning them. They are so much fun and full of energy, but they take as much energy as they give.
US will always support Israel’s actions, regardless of what it appears to say or do in public.